Systems Guide

Switch, Combination & Support Skills

Your partner is not an escort. They are the second half of your combat kit: the Switch keeps you alive, Support Skills stabilize the fight, and Combination Skills cash in the opening.

Short version: your partner gives you three fight-shaping tools: the Switch to trade aggro and recover, Support Skills for heals/buffs/assists, and Combination Skills for team-up burst. Use Switch Mode against one dangerous enemy and Free Mode against groups. The official partner roster is now public, but exact partner-by-partner skill lists are still being verified against the retail build.

Patch-sensitive system. Day 1 update Ver.1.0.3 adjusted Combination Skills, Support Skills, enemies, difficulty settings and step/roll invulnerability. The concepts below are confirmed, but any partner ranking or exact skill-value claim must wait for retail testing.

The confirmed partner roster

Bandai Namco's official character pages list these partners today:

PartnerConfirmed weaponSkill-kit status
IoriSword & ShieldDemo behavior verified; exact launch values still patch-sensitive.
WyzemanMace & ShieldWeapon official; skills pending.
ZashTwo-handed SwordWeapon official; skills pending.
MusohUnpublishedPartner status official; weapon and skills pending.
ArgoDaggerWeapon official; skills pending.
KiritoSwordWeapon official; do not assume dual-wield mechanics until verified.
AsunaRapierWeapon official; skills pending.
AgilTwo-handed AxeWeapon official; skills pending.
KleinSwordWeapon official; skills pending.
LisbethMaceWeapon official; skills pending.
SilicaDaggerWeapon official; Pina mechanics unconfirmed.

This page is the execution layer. For the roster and build-pairing logic, use the partner system guide; for structured data, use the character database.

The Switch: your most important partner tool

The Switch is what makes the partner a live part of your kit rather than a second health bar wandering around. Tag your partner in and they take over the enemy's attention while you reposition, recover Stamina, or line up a skill; tag back to punish. Against a single big boss, a good Switch rhythm is the difference between a controlled fight and a frantic one.

The mistake most players make is treating Switch as an emergency button. It is a tempo tool. Switch out before your Stamina collapses, not after. If your partner only enters when you are already panicking, you are using the system late.

A player and partner fighting a boss together in Echoes of Aincrad
Two on one. The Switch trades the boss's attention between you and your partner so your Stamina can recover. (Footage: GameBurst)

Switch Mode vs Free Mode

  • Switch Mode splits one tough enemy's attention between you and your partner. This is your boss and elite mode.
  • Free Mode is for multiple enemies, where your partner can peel a second target or help delete one dangerous enemy quickly.

The quick read: one scary enemy means Switch Mode; several weaker enemies means Free Mode. Getting this backwards is a quiet way to make good builds feel bad.

Combination Skills: the team-up payoff

Combination Skills are powerful joint attacks performed with your partner after you have built enough fight momentum. Treat them like a burst resource: do not spend one into a bad angle just because the button is glowing. Save it for a stagger, phase transition, long recovery animation or a moment where the boss cannot simply move out of the hit.

Ver.1.0.3 adjusted Combination Skills, so older demo-era damage impressions should be treated as provisional. The right question at launch is not "which partner has the biggest number?" It is "which partner gives this build the opening it actually needs?"

A player character and partner side by side in Echoes of Aincrad
Combination Skills are joint attacks. The value comes from timing, not just the animation. (Footage: GameBurst)

Support Skills: heals, buffs and assists

Support Skills are where partner identity should eventually separate the roster. A heal-heavy partner changes how greedy a fragile weapon can be. A buff partner can make a patient Rapier build hit above its apparent weight. A control partner can make Two-handed Axe or Two-handed Sword safer by buying the recovery window those weapons lack.

The honest launch-week line: we know the system exists, and we know the roster. We do not yet know every partner's exact support kit well enough to publish a definitive tier list. When those lists are verified, this page becomes the routing hub for partner-specific skill pages.

The player character and Iori together in Echoes of Aincrad
Iori is the demo's worked example of partner combat. The launch roster needs the same level of verification before we rank it. (Footage: FightinCowboy)

Set up your action wheel before you need it

Both Support and Combination Skills fire from the action wheel. Do the boring setup before the fight starts:

  1. Put your most urgent defensive support in the fastest slot.
  2. Keep your Combination Skill somewhere you can hit without searching.
  3. Rebuild the wheel when you swap partners; do not assume the same muscle memory fits every kit.
  4. Before a boss Ark, check the wheel the same way you check healing items.

Putting it together in a boss fight

  1. Open in Switch Mode so the boss's attention is divided early.
  2. Switch proactively before your Stamina is low.
  3. Use Support Skills early enough to matter, especially before a phase change.
  4. Hold Combination Skills for stagger, recovery or phase windows.
  5. Reset the rhythm instead of forcing damage after a messy exchange.

Do this well and even the three-phase Illfang fight settles into something readable. In Death Game Mode, using your partner proactively rather than as a panic button is one of the largest survival upgrades available.

Partner equipment still matters

Your partner's skills do not exist in a vacuum. Partner equipment is customizable, so partner power scales with your investment. An under-geared partner is a weak Switch target and a feeble burst partner. Budget for two characters at the Smithy, especially if your weapon relies on the partner to cover recovery windows.

FAQ

What is Switch Mode in Echoes of Aincrad?
Switch Mode splits a tough enemy's attention between you and your partner, letting you trade aggro before your Stamina is empty. It is the boss and elite-fight mode.
What is the difference between Switch Mode and Free Mode?
Switch Mode is for one dangerous target. Free Mode is for groups, where you want your partner to peel a second enemy or help focus down a priority target.
Do all partners have the same Combination and Support Skills?
No. Official material describes partner-specific support kits and Combination Skills, but the exact per-partner lists still need retail verification after the Day 1 Ver.1.0.3 balance patch.
Which partners are confirmed?
Bandai Namco lists Iori, Wyzeman, Zash, Musoh, Argo, Kirito, Asuna, Agil, Klein, Lisbeth and Silica in the official Partners roster.

Where to go next

Choose which partner to bring in the partner system guide, compare the official roster in the character database, and manage the Stamina your Switch rhythm protects in the Stamina & SP guide.

Sources

Gameplay frames captured from the Echoes of Aincrad demo; player-captured footage credited in each caption.