Weapons Database

Echoes of Aincrad Weapons Database

All six weapon types side by side — hands, shield, stamina, confirmed skills and pairings. The quick-reference companion to our weapon explainer.

Echoes of Aincrad has six weapon types: one-handed sword, two-handed sword, two-handed axe, dagger, rapier and mace. This page is the data view — every type in one comparison table, then a stat block and confirmed skill list for each. Want the playstyle deep-dive and build reasoning instead? That lives in our weapon types explainer.

Weapon types, shield compatibility and skill names are confirmed from official material. Role, stamina profile and pairings are informed analysis, labelled as such. Retail footage can establish that a menu or item exists, but a single creator's damage test is not a site-wide tier list.

Why weapon choice matters: the triple-gauge system

Combat runs on three gauges — HP, Stamina and SP. Light attacks, heavy attacks, dodges and parries all spend Stamina; Sword Skills spend SP. That's why your weapon isn't just a damage number: it decides how fast you burn Stamina, how often you can afford to dodge, and which skills define your rotation. A dagger sips Stamina in short bursts and repositions constantly; a two-handed axe spends it in big, committal chunks. Read the "stamina profile" row below as "how forgiving is this to swing" — it's the stat that quietly shapes every fight.

Sword Skills: what those skill names mean

Every weapon below lists confirmed skills — the named special moves (Sword Skills) shown for that type in the official Weapon Overview. A Sword Skill is a scripted, high-damage attack that spends SP rather than raw Stamina, so it's the payoff you cash in after a good opening, not something to spam on cooldown. The names carry real identity: the dagger's Swarm Sting is a flurry of fast pokes, the axe's Whirlwind is a wide spin built to Guard Break a crowd, the sword's Horizontal Quad Slash a four-hit arc. These lists are what the official material has confirmed so far — each weapon has more skills than one trailer can show, and we'll fill out the full rosters, SP costs and unlock conditions as launch data lands. Treat a short list as "confirmed", not "complete".

All six weapons at a glance

WeaponHandsShieldRoleStamina
One-Handed Sword 1-handed Yes All-rounder Moderate — quick recovery
Two-Handed Sword 2-handed Reach & commitment High per swing
Two-Handed Axe 2-handed Breaker / stagger High per swing
Dagger 1-handed Speed & risk Low per hit — short bursts
Rapier 1-handed Yes Precision duelist Low — fast recovery
Mace 1-handed Yes Unglamorous powerhouse Moderate–high

Jump to any weapon: One-Handed Sword · Two-Handed Sword · Two-Handed Axe · Dagger · Rapier · Mace.

Retail weapon-tree sightings: useful, not yet a complete database

A July 9 retail video shows a weapon-tree menu with named entries including Bronze Sword, Steel Sword and the dagger Iron Tooth. That is useful confirmation that the release build exposes named base weapons and their built-in MOD text in the equipment interface. It is not enough to publish an unlock table, a drop table, or exact numerical effects: one creator's save state cannot establish availability, scaling, or whether a later patch changes the result.

Our rule for the next layer of this database is deliberately boring: each named weapon needs a clear on-screen source plus independent confirmation before it receives its own entry. Until then, the safe takeaway is to inspect the full item card before you sell or fuse a duplicate, then read the EX-Mods guide for how built-in and random effects differ.

One-Handed Sword

One-Handed Sword attack from the official Echoes of Aincrad Weapon Overview
An easy-to-use weapon with a good balance of power, speed and reach; can equip a shield to reduce damage.
TypeOne-handed · 1-handed
ShieldCompatible
RoleAll-rounder
Stamina profileModerate — quick recovery
Confirmed skillsSharp Nail, Rage Spike, Horizontal Quad Slash
Pairs well withBalanced or defense stats; any partner type

The franchise's signature class and the safest first pick. If you're undecided, start here — it teaches the combat system without punishing experimentation, and the shield option gives defense-leaning builds somewhere to go.

Strengths: Balanced stamina economy; Shield compatibility for defense builds; Forgiving learning curve.
Watch out for: Jack of all trades — excels nowhere in particular.

Two-Handed Sword

Two-Handed Sword attack from the official Echoes of Aincrad Weapon Overview
Slower, heavier swings with wide arcs and charging attacks — strong against groups, punishing to whiff. Its dodge becomes a longer roll rather than a quick sidestep.
TypeTwo-handed · 2-handed
ShieldNot compatible
RoleReach & commitment
Stamina profileHigh per swing
Confirmed skillsBrave Leap, Meteor Strike
Pairs well withEndurance stats; a defensive or crowd-control partner

Big arcs, big commitment. In a stamina-gauge system every whiffed heavy is a dodge you can no longer afford, so this rewards players who read tells patiently rather than mashing.

Strengths: Wide arcs hit multiple enemies; High per-hit damage.
Watch out for: Long recovery — whiffs cost you a dodge; Stamina-hungry.

Two-Handed Axe

Two-Handed Axe attack from the official Echoes of Aincrad Weapon Overview
Excels at breaking an enemy's defenses — attacks stagger, cause Guard Breaks and knock enemies down with ease.
TypeTwo-handed · 2-handed
ShieldNot compatible
RoleBreaker / stagger
Stamina profileHigh per swing
Confirmed skillsWhirlwind
Pairs well withEndurance/defense stats; a healing or aggro-pulling partner

The premier stagger weapon — ideal into bosses with poise or break gauges, and the Sentry Golem's armored back. The cost is the worst mobility in the game, which makes your partner choice load-bearing.

Strengths: Highest single-hit impact; Guard Breaks and knockdowns; Great into armored targets.
Watch out for: Worst mobility profile in the game; Partner-dependent.

Dagger

Dagger attack from the official Echoes of Aincrad Weapon Overview
Countless swift strikes, ranged attacks via thrown blades, and hit-and-run maneuvers.
TypeOne-handed · 1-handed
ShieldNot compatible
RoleSpeed & risk
Stamina profileLow per hit — short bursts
Confirmed skillsRapid Bite, Swarm Sting, Emerald Edge
Pairs well withSpeed stats; an offensive partner that keeps enemies occupied

Minimal range, maximal speed, and the strongest hit-and-run rhythm in the roster. The skill floor is high — you live one greedy combo from a counter — but the ceiling may be the highest here.

Strengths: Fastest attack speed; Thrown-blade ranged option; Strong hit-and-run mobility.
Watch out for: Minimal reach; High skill floor — greedy combos get punished.

Rapier

Rapier attack from the official Echoes of Aincrad Weapon Overview
Long reach with the ability to chain multiple attacks together, and shield-compatible for a defensive option; counters enemy strikes with ease.
TypeOne-handed · 1-handed
ShieldCompatible
RolePrecision duelist
Stamina profileLow — fast recovery
Confirmed skillsLier Lunge, Cyclone
Pairs well withSpeed/intelligence stats; a support partner with buffs

The duelist. You fight at the very tip of your range, where enemy swings whiff and yours don't. A natural fit for boss-heavy play and speed-focused avatars — the weapon fans associate with Asuna.

Strengths: Excellent single-target pressure; Chains attacks and counters easily; Shield-compatible — rare reach-plus-defense combination.
Watch out for: Weak crowd control; Rewards spacing discipline.

Mace

Mace attack from the official Echoes of Aincrad Weapon Overview
One-handed blunt impact that excels at breaking defenses; often shield-compatible and effective where blades struggle.
TypeOne-handed · 1-handed
ShieldCompatible
RoleUnglamorous powerhouse
Stamina profileModerate–high
Confirmed skillsWave Bash
Pairs well withDefense/endurance stats; an offensive partner to add damage

The unglamorous survivor. Blunt impact shrugs off the situations where blades struggle (golems, armor), and shield compatibility makes it the tankiest one-handed identity — an underrated pick for learning the game.

Strengths: Strong charged heavy attacks; Shield compatibility; Effective vs golems/armor.
Watch out for: Lower top-end speed than blades.

Which should you main?

There's no wrong answer for a first run, but the shortest path to each fantasy:

If you want…Pick
A safe, flexible first weaponOne-handed sword
Big numbers and wide arcsTwo-handed sword
Boss staggers and armor breaksTwo-handed axe
Fast, risky, stylish playDagger
Precise duels and spacingRapier
A tanky, forgiving learning curveMace

One thing to weigh before you settle: the game tracks weapon proficiency per type, developing as you use a weapon. That means swapping your main isn't free — a new type starts cold while your old one sits at its earned rank. It's not a reason to avoid experimenting in the demo (that's exactly what the demo is for), but once the full game is live, committing to a type and building its proficiency compounds over time.

Because the demo lets you try all six and your progress transfers to the full game, the low-risk move is to sample two or three before committing. Test them against the Sentry Golem — its slow, armored body is a clean shooting range for feeling out a weapon's punish rhythm.

The Proto-Elucidator pre-order pack

Pre-ordering any edition grants the Proto-Elucidator pack: early-game weapons across all six types, bundled with shields and blueprints. Two things hide in that description — shields exist as a real equipment layer (relevant to sword and mace builds), and blueprints imply a crafting/forging loop feeding the Smithy's weapon upgrades. Details in our editions & pre-order guide.

FAQ

How many weapon types are in Echoes of Aincrad?
Six: one-handed sword (with shield), two-handed sword, two-handed axe, dagger, rapier and mace. All six are playable in the demo.
Which weapon is best for beginners?
The one-handed sword. It has the most balanced stamina economy, works with a shield for defense, and teaches the combat system without punishing mistakes. The mace is a close second for players who want to survive errors while learning.
Can you use a shield in Echoes of Aincrad?
Yes — the one-handed sword, the rapier and the mace are shield-compatible, adding a defensive layer. The two-handers and the dagger trade that for reach, impact or speed.
Can you change weapons later?
Weapon proficiency develops per type as you use them, and the demo lets you try all six. Retail footage also shows named weapons in their equipment trees, but exact unlock paths and effect values need more than one independent source before we list them as database facts.

Where to go next

Read the full playstyle breakdown in the weapon types explainer, put your pick to work in the Illfang boss guide, or plan your stat spread in the character creation guide.

Sources

Weapon types, shield compatibility and skill names from the official Weapon Overview and Steam store listing; frames captured from the same official trailer.