Database

Sword Skills Database

Every confirmed Sword Skill, organized by weapon type — the names from the official Weapon Overview with what each one does. The quick-reference companion to the Sword Skills explainer.

This is the data view of every Sword Skill confirmed by name in Echoes of Aincrad, grouped by weapon type. Sword Skills are the SP-fuelled special attacks at the heart of combat — you equip up to three at a time from a pool you unlock with Weapon Exp. For how they actually work (SP, timing, loadout), read the Sword Skills guide; this page is the lookup table.

Names confirmed, details inferred. The skill names below are confirmed from the official Weapon Overview. Each skill’s "role" and description are informed reasoning from its name, its weapon and the trailer footage — not confirmed mechanics. SP costs, exact effects and the full per-weapon skill trees are not published yet. Each weapon has roughly ten skills; only the shown ones are confirmed so far.

What a Sword Skill is

In a combat system with no magic, Sword Skills are your special moves — scripted, high-damage attacks unique to each weapon type. They spend SP rather than Stamina, and because SP builds by landing attacks, they're a reward you earn mid-fight rather than a cooldown. The catch is the three-slot cap: you choose which three to bring from everything you've unlocked, so this database is really a menu you build a loadout from. The names below carry real identity — a "Whirlwind" clears crowds, a "Meteor Strike" ends a stagger — which is exactly why knowing the roster helps you plan.

A one-handed sword skill in the official Echoes of Aincrad Weapon Overview
A confirmed Sword Skill mid-animation. Each is a scripted, SP-fuelled move — you equip three at a time. (From the official Weapon Overview)

All confirmed skills at a glance

SkillWeaponRole (inferred)What it does (inferred)
Sharp Nail One-Handed Sword Opener A quick single thrust — a fast, low-commitment way to start a combo or poke into a gap.
Rage Spike One-Handed Sword Burst An aggressive forward stab that trades the sword’s balance for a spike of damage.
Horizontal Quad Slash One-Handed Sword Multi-hit A four-hit horizontal arc — strong single-target damage, and the one-handed sword’s signature skill.
Brave Leap Two-Handed Sword Gap-closer A leaping two-handed strike that closes distance and lands with weight.
Meteor Strike Two-Handed Sword Heavy finisher A committal overhead slam — big damage and long recovery, best spent in a stagger window.
Whirlwind Two-Handed Axe AoE Guard Break A wide spinning axe swing built to Guard Break and hit a whole group at once.
Rapid Bite Dagger Flurry A fast series of short-range stabs — the dagger’s bread-and-butter close-range pressure.
Swarm Sting Dagger Flurry A flurry of rapid pokes that swarms a target — high hit-count at melee range.
Emerald Edge Dagger Burst A dynamic dagger skill with a bright green arc, shown in the official Weapon Overview.
Lier Lunge Rapier Thrust A linear forward lunge that strikes from the very tip of the rapier’s range.
Cyclone Rapier Spin A spinning rapier flurry — sustained single-target pressure with a little crowd coverage.
Wave Bash Mace Guard Break A blunt mace impact built to break defenses and stagger armored foes.

Jump to a weapon: One-Handed Sword · Two-Handed Sword · Two-Handed Axe · Dagger · Rapier · Mace.

Skills by weapon type

One-Handed Sword

Confirmed skills: Sharp Nail, Rage Spike, Horizontal Quad Slash.

  • Sharp Nail (Opener) — A quick single thrust — a fast, low-commitment way to start a combo or poke into a gap.
  • Rage Spike (Burst) — An aggressive forward stab that trades the sword’s balance for a spike of damage.
  • Horizontal Quad Slash (Multi-hit) — A four-hit horizontal arc — strong single-target damage, and the one-handed sword’s signature skill.

One-Handed Sword full data →

Two-Handed Sword

Confirmed skills: Brave Leap, Meteor Strike.

  • Brave Leap (Gap-closer) — A leaping two-handed strike that closes distance and lands with weight.
  • Meteor Strike (Heavy finisher) — A committal overhead slam — big damage and long recovery, best spent in a stagger window.

Two-Handed Sword full data →

Two-Handed Axe

Confirmed skills: Whirlwind.

  • Whirlwind (AoE Guard Break) — A wide spinning axe swing built to Guard Break and hit a whole group at once.

Two-Handed Axe full data →

Dagger

Confirmed skills: Rapid Bite, Swarm Sting, Emerald Edge.

  • Rapid Bite (Flurry) — A fast series of short-range stabs — the dagger’s bread-and-butter close-range pressure.
  • Swarm Sting (Flurry) — A flurry of rapid pokes that swarms a target — high hit-count at melee range.
  • Emerald Edge (Burst) — A dynamic dagger skill with a bright green arc, shown in the official Weapon Overview.

Dagger full data →

Rapier

Confirmed skills: Lier Lunge, Cyclone.

  • Lier Lunge (Thrust) — A linear forward lunge that strikes from the very tip of the rapier’s range.
  • Cyclone (Spin) — A spinning rapier flurry — sustained single-target pressure with a little crowd coverage.

Rapier full data →

Mace

Confirmed skills: Wave Bash.

  • Wave Bash (Guard Break) — A blunt mace impact built to break defenses and stagger armored foes.

Mace full data →

A rapier Cyclone skill in the official Echoes of Aincrad Weapon Overview
The rapier’s Cyclone — a spinning flurry. The name tells you the shape; the footage confirms it. (From the official Weapon Overview)

How to read this for a loadout

Since you can only equip three, think in roles rather than collecting favorites. A balanced trio usually covers three jobs: a fast opener to start pressure cheaply (Sharp Nail, Rapid Bite), a high-damage finisher for stagger windows (Meteor Strike, Horizontal Quad Slash), and an answer to your build's weakness — a Guard Break against armored foes (Wave Bash, Whirlwind) or a gap-closer if you struggle to reach fast enemies (Brave Leap). Against a single boss you might drop the crowd option for a second single-target hitter; against packs you'd bring the wide skills you'd never slot for a duel. The three slots are a puzzle you re-solve per fight — which is the whole point of the cap.

A two-handed sword Meteor Strike in the official Echoes of Aincrad Weapon Overview
Meteor Strike — a committal two-handed finisher, best cashed in during a stagger. (From the official Weapon Overview)

The roles, and when each matters

The "role" column groups skills by the job they do in a fight, which is more useful for building a loadout than the raw names. Here's what each role is for:

  • Openers (Sharp Nail, Rapid Bite) — cheap, fast skills to start pressure or poke into a gap without over-committing.
  • Multi-hit / Flurry (Horizontal Quad Slash, Swarm Sting) — sustained single-target damage that racks up hits; your reliable cash-in when you've built SP.
  • Heavy finishers (Meteor Strike) — big, committal payoffs best saved for a stagger or a safe window, since their long recovery leaves you exposed.
  • Guard Breaks (Wave Bash, Whirlwind) — blunt or wide skills that shatter an armored enemy's defense so the rest of your damage lands.
  • Gap-closers (Brave Leap) — skills that close distance, invaluable for slow weapons chasing a mobile target.
  • Thrusts / Spins (Lier Lunge, Cyclone) — the rapier's spacing tools, fought at the very tip of your range where enemy swings whiff.

A weapon's identity is really the shape of its skill roster: the two-handed axe leans on Guard Breaks and AoE, the dagger on flurries, the rapier on precise thrusts, the one-handed sword on balanced multi-hit arcs. Match your three equipped skills to the fight ahead — a Guard Break for an armored boss, a gap-closer for a runner — and the weapon's strengths do the rest.

Confirmed, not complete

Two honest caveats. First, each weapon has more skills than are shown here — roughly ten per type — so a short list means "confirmed so far", not "all there is". Second, everything past the names is reasoning: we've inferred each skill's role from its name, its weapon's identity and the Weapon Overview footage, because Bandai Namco hasn't published SP costs, damage values or unlock levels. We'd rather give you an honest "inferred" label than invent numbers — several other sites have filled these gaps with fabricated skills (there is no "Vorpal Strike" or "dual blades" in this game's confirmed material). As official data lands at launch, this database gets exact figures and the full trees.

FAQ

How many Sword Skills does each weapon have?
Roughly ten per weapon type, though you can only equip three at a time. The skills listed here are the ones confirmed by name in the official Weapon Overview — each type has more that aren’t shown yet.
How many Sword Skills can you equip at once?
Up to three, chosen from the pool you’ve unlocked by building Weapon Exp with that weapon type.
Do Sword Skills cost SP or Stamina?
SP. SP refills mainly by landing attacks, so Sword Skills are a payoff you earn by fighting rather than a cooldown you wait out.
Are these all the Sword Skills in the game?
No — these are the confirmed names from official material. Full skill trees, SP costs and unlock conditions have not been published and will be added at launch.

Where to go next

Learn how to use these in the Sword Skills guide, pick the weapon whose roster fits you in the weapons database, and fuel them by managing the SP gauge.

Sources

Skill names confirmed from the official Weapon Overview; roles and effects inferred and labeled as such. Frames captured from the same official trailer.